The Support ship is specialized in deploying support structures. This ship allows you to reinforce your map control by placing fortified positions.
How to Play[]
The job of the Support Ship is usually to set up a fallback position just behind the line of fire. It's ideal to do this as close to the action as possible, but getting too close makes it too hard to set up anything decent. If the line is pushed far enough, the turrets may be able to be moved up after.
You also may be called on to reinforce an objective that has lost its turrets, or a backdoor path to prevent enemies from traveling it.
Stats[]
Hull[]
Structure | Armor | Shield | Speed | Radar | Critical Hit Chance |
---|---|---|---|---|---|
1750 | 25% | 1250 | 5.5 | 45 | 10% |
Turrets[]
Position | Light Guns | Medium Guns | Heavy Guns |
---|---|---|---|
Front | 0 | 1 | 1 |
Side | 2 | 0 | 0 |
Aft | 1 | 0 | 0 |
Skills[]
Ultimate[]
Heavy turret
Type: Support/Deployable
- Deploy range: 15 units
- Max. number: 1
- Activation time: 3 seconds
- Special: Forcefield
- Structure: 2000
- Armor: 50%
- Shield: 1000
- Attack: Homing rocket every 3 seconds on nearest target, 300 damage.
- Radar: 30 units
- Range: 50 units
Cooldown: 300 seconds
Unique Skills[]
Repair outpost[]
Type: Support/Deployable
- Deploy range: 10 units
- Max. number: 1
- Activation time: 6/5/3/0 seconds
- Special: Repairs 12/14/18/24 structure per second in 15 unit radius
- Can repair 0/1/2/3 Defense Turrets within range
- Structure: 1000
- Armor: 0%
- Shield: 0
- Radar: 5 units
- Cooldown:
Stealth field generator[]
Type: Support/Deployable
- Deploy range: 10 units
- Max. number: 1
- Activation time: 6/5/3/0 seconds
- Special: Cloaks ships in 15/17.5/23.5/30 unit radius. Cloaks 0/1/2/3 defense turrets.
- Structure: 1000
- Armor: 0%
- Shield: 0
- Radar: 5 units
- Cooldown: 75 seconds
Defense turret[]
Type: Support/Deployable
- Deploy range: 10 units
- Max. number: 3
- Activation time: 6/5/3/0 seconds
- Structure: 500/650/950/1400
- Armor: 50%
- Shield: 250/287.5/362.5/475
- Attack: Homing rocket every 3 seconds on nearest target, 150/172/217/285 damage.
- Radar: 30 units
- Range: 50 units
- Cooldown: 75 seconds
Mine[]
Type: Support/Deployable
- Deploy range: 10 units
- Max. number: 3
- Activation time: 3 seconds
- Special: Stealth, activation range 12/13/15/18 units, explodes after 1 second. Slow 0/5%/15%/30% for 0/1/2/3 seconds
- Structure: 500
- Armor: 0%
- Shield: 0
- Attack: 750/862/1087/1425 damage, 12/13/15/18 unit radius
- Cooldown: 75 seconds
Builds[]
Basic[]
- Defense Turret 3
- Repair Bay 3
- Mine 0/1/2/3
- Forcefield/Counter Measures/Quantum Beacon/Quantum Leap/other utility skill 0
- Ultimate 1 (get before leveling Mine)
Items
- Speed/Hull
- Fire-rate/Damage
- Plasma Turrets