Patch will launch July 26th http://www.stellar-impact.com/forum/viewtopic.php?f=15&t=2931&p=9697#p9697
Latest news on science vessel http://www.stellar-impact.com/forum/viewtopic.php?f=15&t=2931&p=9697#p9697 http://www.stellar-impact.com/forum/viewtopic.php?f=15&t=2931&p=9700#p9700
Swapping players will unready them http://www.stellar-impact.com/forum/viewtopic.php?f=17&t=2910&p=9553#p9553
Priority officer will reduce teleport cooldown instead of respawn time, as intended. http://www.stellar-impact.com/forum/viewtopic.php?f=17&t=2893&p=9456#p9456
Netcode fixes http://www.stellar-impact.com/forum/viewtopic.php?f=15&t=2928&p=9692#p9692
Changes to make backdoor attacks on HQ less effective http://www.stellar-impact.com/forum/viewtopic.php?f=17&t=2889&p=9673#p9673 Including the shielded turrets at the spawn firing at all targets in range http://www.stellar-impact.com/forum/viewtopic.php?f=15&t=2931&p=9697#p9697 http://www.stellar-impact.com/forum/viewtopic.php?f=15&t=2931&p=9700#p9700
Placeable units may no longer be stacked http://www.stellar-impact.com/forum/viewtopic.php?f=22&t=2899&p=9492#p9492
Deaths after victory / defeat no longer count for stats http://www.stellar-impact.com/forum/viewtopic.php?f=22&t=2916&p=9644#p9644